Colour Quilt
Draft the thread. Join the patches. Stitch each pin.
How to play
Stitch four embroidery pins within thirty turns. Choose an available thread, select a top-left anchor, inspect the footprint and Place patch. Connected clusters of five or more matching symbols clear. A pin completes only when its required symbol clears over it; the small badge shows the requirement.
Re-dye replaces placement: select an existing connected group, choose a different available thread, then Re-dye group. The whole group changes color and may join surrounding patches into a clearing cluster. Same-color re-dyes are unavailable.
Both actions spend one turn and the active thread, consume the current footprint and advance the queue. Use each color once before the palette refills. Re-dye adds no new patches or placement points, so choose between filling space and repairing a color mismatch.
A blocked footprint does not end the quilt while an available thread can re-dye a group. Selecting, changing available thread and Cancel are free. Arrow keys navigate; Enter or Space selects. New run repeats a URL seed or selects another of three pin layouts.
Original independent game. Local files support offline play; published analytics are retained.